Robotics: She is an educator, researcher, and innovator. Her academic career is highlighted by her focus on technology development for intelligent agents that must interact with and in a human-centered world, as well as on the education and mentoring of students in the engineering and computing fields.
Dr. Howard has made significant contributions in the technology areas of artificial intelligence, computer vision, and robotics. Her published research, currently numbering over 200 peer-reviewed publications, has been widely disseminated in international journals and conference proceedings.
She has over 20 years of experience covering a number of projects that have been supported by various agencies including: National Science Foundation, Procter and Gamble, NASA, ExxonMobil, Intel, and the Grammy Foundation.
She continues to produce novel research and ideas focused on applications that span from assertive robots in the home to therapy gaming Apps to remote robotic exploration of extreme environments. By working at NASA before entering the academic world, she brings a unique perspective to the academic environment.
Interestingly enough, the way that Zyrobotics came about was based on research that was in my lab at Georgia Tech. In the Lab, we as academics aren’t trained how to think about getting our research out into society.
A lot of the research we do here at the University has been kept in the lab, and many of the projects never make that transition. The VentureLab incubator program gives us the ability to license the technology and research that comes out of our lab and commercialize it, so we can get it out to the public and make a global impact that can actually help people.
“My connection is working to provide equal access to everyone despite their gender, race or disability. It’s about making sure the playing field is even and that is something that I’ve always been focused on since I was very”
“One of the things I believe is “play” is the job of a child, period. That’s how they learn and grow. I think by focusing on accessible play, we provide that ability.
There will obviously be educational and therapeutic components, but at the end of the day a kid is a kid, and every kid wants to have access to the GAMES, apps and tablets.
It’s fundamental and I think it’s the right of every child. It feels very rewarding to be working in this space and working hard to make sure that this happens.”